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[OtherCDA1

Description: Sutherland-Hodgeman多边形裁剪算法:-Sutherland-Hodgeman polygon clipping algorithm :
Platform: | Size: 43429 | Author: 王强军 | Hits:

[Other resourceSutherland-Hodgeman

Description: 可以正确执行的Sutherland-Hodgeman多边形裁剪,不过一些小问题需要优化。-can correct implementation of the Sutherland-Hodgeman polygon clipping, But some small problems needed to improve.
Platform: | Size: 45844 | Author: 王强军 | Hits:

[Special Effects0102050202

Description: 计算机图形学设计,实现画线、画圆、画多边形,用DDA算法实现画线,用Bresenham 算法实现画圆。还有实现区域的填充和多边形的裁剪,填充用种子填充算法,多边形的裁剪用的是Sutherland_Hodgman算法!本程序只是实现这些算法,如要使用,还可以进行完善!谢谢!-computer graphics design, realization of line drawing, Circle, drawing polygons, DDA algorithm used for line drawing, Bresenham algorithm using Circle. There achieve regional and filled polygon clipping and filled with seed filling algorithm, Polygon is using the cutting Sutherland_Hodgman algorithm! The procedure is only achieve these algorithms to use, can also make perfect! Thank you!
Platform: | Size: 56188 | Author: 张建 | Hits:

[OpenGL programCutter

Description: 本程序实现了直线裁减和多边形裁剪!窗口由鼠标输入算法为Liang-Barsky算法-the realization of linear reduction and polygon clipping! Window from the mouse input to the algorithm Liang - Barsky algorithm
Platform: | Size: 22514 | Author: 赵赵 | Hits:

[Special Effects剪裁

Description: MFC实现多边形剪裁和填充-MFC polygon clipping and filling
Platform: | Size: 46991 | Author: | Hits:

[Special EffectsMutil_cut

Description: 图形学多边形裁剪算法vc实现-graphics polygon clipping algorithm to achieve vc
Platform: | Size: 265767 | Author: 钟竞辉 | Hits:

[Graph programPolygonCut

Description: 多边形裁剪算法程序,计算机图形学的作业,VC编写-polygon clipping algorithm, computer graphics operations, the preparation of VC
Platform: | Size: 57022 | Author: 孟繁宇 | Hits:

[Special Effects剪裁

Description: MFC实现多边形剪裁和填充-MFC polygon clipping and filling
Platform: | Size: 47104 | Author: | Hits:

[Graph Drawing画图系统

Description: 我的程序是用C语言编的一个画图软件,满足以下几点: 用某种方法实现圆的生成算法。 实现橡皮筋直线、圆、矩形。 实现多边形裁剪。 实现基本几何变换(平移、旋转、缩放)。 实现Bezier曲线或B样条曲线。 最终呈现的结果是一个小型的交互式图形系统,用界面把所有功能串连起来。-the procedures I used the C language is part of a drawing software to meet the following points : the use of a certain method of generating algorithm round. Achieving rubber-band linear, circular and rectangular. Achieving polygon clipping. To achieve basic geometry transformation (translation, rotation, zoom). Achieving Bezier curve or B-spline curves. The final results show is a small interactive graphics system, with all the functional interface to link up.
Platform: | Size: 5120 | Author: 李玮玮 | Hits:

[Graph Drawingtuxingxuedazouye

Description: 1. 做一个集成的图形界面的程序,可调用每一次作业子程序。 2. 调用画点的函数,用DDA、中点算法画直线和中点算法及正负法画圆和抛物线。 3. 交互式的二维直线求交:如果存在交点,用实心圆显示交点,并用文字显示其坐标。 4. 用动画实现二维图形变换的各种算法,实现对指定形体的平移、旋转和缩放。(包括自行车行走和绕固定点旋转的自旋转物体动画。) 5. 线段裁剪和多边形裁剪算法的动画演示实现。(两种线段裁剪算法和H-S多边形逐边裁剪算法)多边形裁剪算法的动画演示要求先画出一个封闭的多边形,再画矩形的裁剪窗口,然后选择裁剪按钮(或命令),按下“上边裁剪”按钮(或执行“上边裁剪”命令),多边形相对裁剪窗口的上边进行裁剪,显示上边裁剪后的多边形,依此进行其它各边裁剪。 6. 两种扫描多边形扫描转换算法实现(扫描线算法为必做,基于求余运算的边缘填充和边标志算法任选一种); 7. 4连通区域的递归种子填充算法,和扫描线种子填充算法,要求种子点(x,y)可交互输入)。 8. 简单三维图形系统:凸多面体的建模、透视投影,隐藏面的消除及基本图形变换(平移、旋转、缩放)。 9. 交互式Bezier曲线的输入绘制程序实现 -1. So an integrated graphical interface procedures, which call for each operation subroutine. 2. Calling the painting point function, with DDA, the midpoint algorithm painting line and the midpoint algorithm and France Circle and the positive and negative parabola. 3. Interactive 2D linear intersection : If there intersection with a solid circle indicates Nodal and writing to demonstrate its coordinates. 4. Using 2D animation graphics transform algorithms to achieve the specified physical translation, rotation and scaling. (Including walking and cycling around the fixed point of rotating objects from the rotating animation.) 5. Line cutting and polygon clipping algorithm to achieve the animation demo. (Two segments cutting algorithm and H-S-by-side polygon clipping algorithm) polygon clipp
Platform: | Size: 2161664 | Author: 张斌 | Hits:

[File Formatduobianxingcaijian

Description: 这是国内的一个关于多边形裁剪的算法,虽然它没有实际的代码,但是说明很清楚.分析很精辟,很有特点.-This is a domestic polygon clipping of the algorithm, although it does not have the actual code, But note very clearly. analysis is very brilliant and very unique.
Platform: | Size: 378880 | Author: 莫树良 | Hits:

[2D GraphicSutherland-Hodgeman

Description: 可以正确执行的Sutherland-Hodgeman多边形裁剪,不过一些小问题需要优化。-can correct implementation of the Sutherland-Hodgeman polygon clipping, But some small problems needed to improve.
Platform: | Size: 1986560 | Author: 王强军 | Hits:

[Special Effects0102050202

Description: 计算机图形学设计,实现画线、画圆、画多边形,用DDA算法实现画线,用Bresenham 算法实现画圆。还有实现区域的填充和多边形的裁剪,填充用种子填充算法,多边形的裁剪用的是Sutherland_Hodgman算法!本程序只是实现这些算法,如要使用,还可以进行完善!谢谢!-computer graphics design, realization of line drawing, Circle, drawing polygons, DDA algorithm used for line drawing, Bresenham algorithm using Circle. There achieve regional and filled polygon clipping and filled with seed filling algorithm, Polygon is using the cutting Sutherland_Hodgman algorithm! The procedure is only achieve these algorithms to use, can also make perfect! Thank you!
Platform: | Size: 56320 | Author: 张建 | Hits:

[Otherdraw

Description: 本程序完成简单的图形学操作。用鼠标实现画线、画圆、画矩形、多边形等,以及图形的填充、直线和多边形的裁剪-This process is complete a simple graphics operation. Use the mouse to achieve the painting line, circle, drawing rectangle, polygon, as well as graphics-filled, straight-line and polygon clipping
Platform: | Size: 47104 | Author: 龙海霞 | Hits:

[2D Graphic3

Description: 实现对线段的裁剪和对多边形的裁剪 是我们试验课通过的完整代码-The realization of the cutting line and polygon clipping is our class through the complete test code
Platform: | Size: 1958912 | Author: yanzi | Hits:

[2D Graphic2ddraw

Description: 计算机图形学大作业,一、 调用画点的函数,用DDA、中点算法画直线和中点算法画圆和椭圆。二、多边形扫描转换算法和区域填充算法实现。三、线段裁剪和多边形裁剪算法的动画演示实现。四、交互式的二维直线求交:如果存在交点,用实心圆显示交点,并用文字显示其坐标。五、自行车行走和绕固定点旋转的自旋转物体动画。六、简单三维图形系统:凸多面体的建模、透视投影,隐藏面的消除及基本图形变换(平移、旋转、缩放)。七、交互式Bezier曲线的输入绘制程序实现 -Computer Graphics big operation, a point of calling a function of painting with DDA, the mid-point algorithm for drawing a straight line and the mid-point algorithm drawcircle and elliptical. Second, polygon scan conversion algorithm and region filling algorithm. Third, cutting line and polygon clipping algorithm to achieve the animated demo. Fourth, interactive two-dimensional linear intersection: If the existence of intersection, with a solid round show Nodal, and text display its coordinates. Fifth, walking and bike rotating around a fixed point of self-rotating object animation. Sixth, a simple three-dimensional graphics system: convex polyhedron modeling, perspective projection, hidden surface elimination and basic graphics transform (translation, rotation, scaling). Seven, interactive input Bezier curve drawing program
Platform: | Size: 3697664 | Author: ling | Hits:

[Graph programMyAssignment

Description: 用VC++实现线段和多边形的裁剪,达到裁剪到多余的功能。-With VC++ Achieve line and polygon clipping, to cut to the redundant functions.
Platform: | Size: 83968 | Author: 李眼 | Hits:

[Graph Drawingnhm

Description: 一个画图程序。图形学里有用到。裁剪多边形算法-A drawing program. Useful to the graphics in. Polygon Clipping Algorithm
Platform: | Size: 2387968 | Author: 啊菜 | Hits:

[GDI-Bitmapgraphsystem

Description: 通过鼠标绘制各种图形,包括 直线,矩形,圆及多边形。同时还可以对多边形进行裁剪,区域填色。实现多种曲线,插值及逼近-Through a variety of mouse drawn graphics, including a straight line, rectangle, circle and polygon. At the same time can also be carried out on the polygon clipping, regional coloring. To achieve a variety of curves, interpolation and approximation
Platform: | Size: 243712 | Author: ccl | Hits:

[GDI-BitmapGraphic

Description: 几何算法源码(包括多边形填充算法, 多边形裁剪算法和几何绘制算法) 附带演示源码-Geometric algorithm source code (including polygon fill algorithm, polygon clipping algorithm and geometric rendering algorithm) attached demo source
Platform: | Size: 4035584 | Author: jdh | Hits:
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